The gamification of learning in libraries (and the education sector in general) has been rather a hot topic for a while now. There’s a growing group of library people* who are using game-based learning to engage students in library inductions and information literacy sessions which are, perhaps, typically seen by learners as ‘boring’. It’s not hard to find brilliant examples of library games – library people are blogging, tweeting and writing journal articles about them.
Back in June 2014 I hadn’t encountered any of this. That is until I attended a conference at Southampton Solent University, where, amongst other topics, game-based learning was discussed. I came home from the conference with a page full of notes, some unbridled enthusiasm, and set about researching the ideas, blogs and names that had been mentioned.
Two feverish days of research later I spoke to my manager about replacing our library induction, which was…
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